Weight is squared
Sell value scales with (weight ÷ base weight)², so growing a crop heavier is the single biggest lever. That is what sprinkler size luck buys you — up to the 100 cap.

Crops ranked by base value, pets by community trade value, and mutations by multiplier — the fastest way to see where anything sits in the Grow a Garden 2 economy.
Base value is the sell price at 1 kg. Weight and mutations multiply from here.
Community reference values — they move with balance patches.
One mutation per crop — the higher the multiplier, the bigger the single sale.
These boards rank base value. What you actually pocket is that number run through the sell formula — weight and mutation do the heavy lifting.
Sell value scales with (weight ÷ base weight)², so growing a crop heavier is the single biggest lever. That is what sprinkler size luck buys you — up to the 100 cap.
A crop carries one mutation, applied on top of the weight-scaled value. A ×50 Veil or ×80 Eclipsed turns an ordinary harvest into a record sale.
Stack the right crops under the right sprinklers in the Garden Planner, then confirm the exact payout in the calculator before you sell.