Size luck adds up
Every sprinkler covering a crop contributes its full size luck, summed together — until you hit the hard cap of 100. Anything past 100 is wasted.

Sprinklers add size luck, and size luck makes heavier, far more valuable crops. Here is every tier compared, how stacking really works, and the cheapest way to hit the 100 luck cap.
Sprinklers are the core economy tool in Grow a Garden 2. Higher tiers add more size luck — the stat that decides how heavy your crop grows — plus faster growth and a wider coverage radius. Because sell value scales with weight squared, a fully-lucked crop can be worth many times an un-lucked one.
Notice the last column: the Common Sprinkler gives you the most size luck per Sheckle. The Super Sprinkler is the most expensive per point — you pay for its growth speed, radius and the convenience of capping luck from a single placement.
The one mechanic that trips players up — luck adds, but growth and radius do not.
Every sprinkler covering a crop contributes its full size luck, summed together — until you hit the hard cap of 100. Anything past 100 is wasted.
Growth speed and coverage radius are NOT summed. A crop uses the values of the single strongest sprinkler reaching it, so ten Common sprinklers still grow at 1.5× speed.
Each sprinkler runs for 2 minutes. For long grows, top them up; for a heavy harvest, place them just before you pick to lock in the size-luck roll.
Every number here is computed with the same stacking engine as the Garden Planner.