Base value
Every crop has a base sell value at 1 kg. A Moon Bloom starts at 9,000 while a Carrot starts at 5.

The GAG2 Calculator runs the real Grow a Garden 2 sell formula — pick a crop, dial in weight and one mutation, then layer friend, freshness and Daily Deal boosts: base value × weight² × mutation × boosts.
The calculator uses the community-verified GAG2 sell formula. Change any input and the breakdown updates live.
Every crop has a base sell value at 1 kg. A Moon Bloom starts at 9,000 while a Carrot starts at 5.
Weight scales the value quadratically — double the weight is roughly four times the value, which is why weight-record crops sell for so much.
Unlike the first game, GAG2 crops hold a single mutation. Pick the one visible on the crop card — do not stack multipliers.
Single-harvest crops (Carrot, Bamboo, Mushroom, Tulip) get a dampened mutation bonus. Multi-harvest crops get the full multiplier.
Each nearby friend adds +10%, decayed crops sell at 80%, and an active Daily Deal multiplies the whole sale by 2.2.
Some crops cap out — Moon Bloom at ~90 kg, Dragon's Breath ~75 kg, Venus Flytrap ~50 kg. The slider respects the cap.
No. Each crop carries exactly one mutation — a new mutation replaces the old one. This is the big change from the original Grow a Garden.
Single-harvest crops apply only a fraction of a mutation's multiplier. Multi-harvest crops benefit far more from big mutations.
Standing near friends adds roughly +10% sell value each, up to a full party. Some sources cap it around +50–70%.
Higher-tier sprinklers add size luck (capped at 100), which raises the odds of heavy crops. Weight scales value squared, so it is the biggest lever you control.